I think this problem was made quite recently, you can download mods manually, and (whilst zipped) place them in your mod organizer downloads folder directly until the problem is fixed. edit: yes as Joseph said, probably has to do with the NMM update.
Simply unpack Mod Organizer wherever you want and run it. On first startup Mod Organizer will ask you which game to manage unless you placed it inside a game directory. Compatibility The Mod Organizer works with almost any tool I've tried so far. What this means is that they can be made to work on the "virtual" data tree. Recently I've watched an interesting video which explores the magic system presented in Skyrim called The Terrible Problem With Skyrim Magic on youtube, by 'The closer look'. To put in short, is that Skyrim magic system in game goes wide with 'fun gimmicks', but not deep in how it's reflected in the game world which causes so much internal logical contradictions that it breaks immersion. [Help] Mod Organizer will not run SKSE. Permission Error? I'm fairly new to modding, and just freshly deleted and reinstalled my game from my previous mess of mods, so that I could use mod organizer. The preferred location for Mod Organizer is the game folder. It then automatically detects the game, if it is supporting it. If you place instance of MO to \SteamApps\common\Skyrim, then it will detect all content from your Skyrim\Data folder and present itself as Skyrim Mod Organizer. This does not directly help with you situation, but I got in the habit early on to download mods through a browser and then moving the downloaded mod archive into the MO downloads folder manually. It's an extra step, but works well and helps me better manage the MO download directory as I tend to download a lot of mods that I do not use right away (or ever). This way only the mods I use in my MO profiles are in there. *** I just retested, indeed you need to "Run FNIS" first, which is not logical. After first run THEN you can choose the patches and run a second time Dopo il Creator Update con Windows 10 64Bit e per chi ha più di 4GB di VRAM (quella della scheda video) si è ripresentato di nuovo il problema di Loot che non carica le Mod! [ENG] if you have
By the way. The best place for Skyrim would be in that D-drive and out of the Program Files (x86) folder. If you install Mod Organizer directly to Skyrim folder, it will automatically recognize itself as Skyrim Mod Organizer allowing you to install separate instances of MOs to games it supports. Just a note. :) As explained in the FAQ, Mod Organizer (MO) uses mod isolation, a feature in which every mod is installed into its own directory. This provides for an untouched game data folder, void of installed mods, which is the main feature of MO. This section will not only discuss the technical details and challenges of this approach, but also its Ok I figured out the hard part. Apparently both "Bodyslide.exe" and "BodyslideWXP.exe" must be set to run as administrator. I just need to figure out how to make the texture show up in the preview now and possibly load meshes in the Outfit Studio. This allows MO to download mods when the Download with Manager button is clicked on the Nexus. If this does not work, follow the MO Troubleshooting Guide; If the update icon is lit up, click it to update Mod Organizer to the latest version. Click the profiles icon in the toolbar and click the Create button. • Added icons to mod types in the mod manager tab. • Added tool tip showing file information for individual mod items in the mod manager tab. • Added option to add a category in the mod manager tab. • Added option to remove a category in the mod manager tab. • Added ability to rename mods without renaming the files themselves.
[Help] Mod Organizer will not run SKSE. Permission Error? I'm fairly new to modding, and just freshly deleted and reinstalled my game from my previous mess of mods, so that I could use mod organizer. The preferred location for Mod Organizer is the game folder. It then automatically detects the game, if it is supporting it. If you place instance of MO to \SteamApps\common\Skyrim, then it will detect all content from your Skyrim\Data folder and present itself as Skyrim Mod Organizer. This does not directly help with you situation, but I got in the habit early on to download mods through a browser and then moving the downloaded mod archive into the MO downloads folder manually. It's an extra step, but works well and helps me better manage the MO download directory as I tend to download a lot of mods that I do not use right away (or ever). This way only the mods I use in my MO profiles are in there. *** I just retested, indeed you need to "Run FNIS" first, which is not logical. After first run THEN you can choose the patches and run a second time Dopo il Creator Update con Windows 10 64Bit e per chi ha più di 4GB di VRAM (quella della scheda video) si è ripresentato di nuovo il problema di Loot che non carica le Mod! [ENG] if you have - place your mod on the following directory: Oblivion\ModOrganizer\downloads - open Mod Organizer - go to the Downloads tab and right-click the mod - Click Query Info - If it asks for the Mod ID, just paste the numbers found on the mod's Nexus page URL (the ones at the end). Otherwise, it should be automatic. Also try uninstalling the mod manager and reinstalling If you download a mod and it fails this could help. Also try uninstalling the mod manager and reinstalling If you download a mod and it fails
By the way. The best place for Skyrim would be in that D-drive and out of the Program Files (x86) folder. If you install Mod Organizer directly to Skyrim folder, it will automatically recognize itself as Skyrim Mod Organizer allowing you to install separate instances of MOs to games it supports. Just a note. :) As explained in the FAQ, Mod Organizer (MO) uses mod isolation, a feature in which every mod is installed into its own directory. This provides for an untouched game data folder, void of installed mods, which is the main feature of MO. This section will not only discuss the technical details and challenges of this approach, but also its Ok I figured out the hard part. Apparently both "Bodyslide.exe" and "BodyslideWXP.exe" must be set to run as administrator. I just need to figure out how to make the texture show up in the preview now and possibly load meshes in the Outfit Studio. This allows MO to download mods when the Download with Manager button is clicked on the Nexus. If this does not work, follow the MO Troubleshooting Guide; If the update icon is lit up, click it to update Mod Organizer to the latest version. Click the profiles icon in the toolbar and click the Create button. • Added icons to mod types in the mod manager tab. • Added tool tip showing file information for individual mod items in the mod manager tab. • Added option to add a category in the mod manager tab. • Added option to remove a category in the mod manager tab. • Added ability to rename mods without renaming the files themselves.
I forgot to add that to the post, I added an exception for the entire MO folder in my main security already. And I just allowed MO.exe and nxmhandler.exe through my firewall and nothing changed.